Code is life. Code is love.


Posted by Pour Raphael Date: 2019-01-19

Using and the Seismograph effect from EdHarvey’s Effects. Hits: 123

Coding Run

Posted by Pour Raphael Date: 2018-06-20

This is: CODING RUN!!! Test out an idea in a small amount of time to distract yourself from your business. While learning some Math I thought about the difficulty of an easy glm-alike Vector Datatrype in C. 20 minutes later I got this: #include <stdlib.h> #include <stdio.h> #include <math.h> typedef struct{ union{ double x; double […]

DSGVO – Comments deactivated

Posted by Pour Raphael Date: 2018-05-25

EU’s DSGVO[1] () just became effective today. While this should ensure “Privacy-by-design”, I don’t know what to do as a website owner. Therefore I disabled the Comment-Section to get the big picture about the stuff I have to provide in order to fullfill the DSGVO. My Statistic tool already hashes every IP in order to […]

GLSL Shader Development

Posted by Pour Raphael Date: 2018-04-20

I developed a little tool to develop, compile, link and test GLSL Shaders. It is based on Qt and supports only Vertex-, Geometry- and Fragment-Shader. To test the shaders I send a simple Triangle to them with Cyan-Yellow-Magenta colors. Additional a uniform variable t will be incremented each render iteration. A Model/View/Projection Mat will be […]

Avoid wrong TexMaker Highlighting with \lstinput

Posted by Pour Raphael Date: 2018-02-13

Since the beginning of my study in 2015 I am used to use TexMaker. One of my most used packages so far is the listings package to make sourcecode look beautiful. I discovered that listings even provides the Macro \lstinput  to highlight source code inside of a textblock. Until that moment, I used \texttt . However […]

Saving Goats with Prolog

Posted by Pour Raphael Date: 2018-02-09

Spoiler: You might have guessed it already… you won’t see any real goat in here[1]. This is about a planning problem and how we can solve it using Prolog. A planning ploblem could be for example a game or a more or less complex task. You know the starting and goal state and the rules […]

Debugging C with GDB

Posted by Pour Raphael Date: 2018-02-06

Introduction As long as the gcc tells you whats wrong (including the -Wall Flag) you can at least barely locate the source of the error. What about Segmentation Faults which are hard to detect during compilation time? The GNU Debugger may give you a clue! The GNU Debugger (short: gdb) is a command line tool […]

Game Approach: OZO [UPDATE 01.02.2018]

Posted by Pour Raphael Date: 2018-01-19

While learning some AI stuff for my studies, I thought about What makes a game unique/interesting/different/memorable? I quickly tried to figure out how to make an alternative interaction with the game. Typically a player can navigate through the scene via arrow-keys/mouse or similar. What if the goal of the game is to learn how the […]