I developed a little tool to develop, compile, link and test GLSL Shaders. It is based on Qt and supports only Vertex-, Geometry- and Fragment-Shader. To test the shaders I send a simple Triangle to them with Cyan-Yellow-Magenta colors. Additional a uniform variable t will be incremented each render iteration. A Model/View/Projection Mat will be […]
Monthly Archives: April 2018
Protected: LAN AGAIN
Posted by Pour Raphael Date: 2018-04-06
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