Spoiler: You might have guessed it already… you won’t see any real goat in here[1]. This is about a planning problem and how we can solve it using Prolog. A planning ploblem could be for example a game or a more or less complex task. You know the starting and goal state and the rules […]
Category Archives: Theory
Game Approach: OZO [UPDATE 01.02.2018]
Posted by Pour Raphael Date: 2018-01-19
While learning some AI stuff for my studies, I thought about What makes a game unique/interesting/different/memorable? I quickly tried to figure out how to make an alternative interaction with the game. Typically a player can navigate through the scene via arrow-keys/mouse or similar. What if the goal of the game is to learn how the […]
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Realtime-Systems and RMS in a nutshell…
Posted by Pour Raphael Date: 2017-11-14
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OpenBooks
Posted by Pour Raphael Date: 2017-11-14
I just found some recommenable sources for open books. Especially the O‘Reilly one was interesting for me cause I liked the content and structure compared to competitors… Except the german translation called „Neuronale Netzte selbst programmieren“ (programm neuronal networks on your own). Next to some slightly difficult math was a guide how to start over […]
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Math Maze
Posted by Pour Raphael Date: 2017-07-15
3^2= 9 and 4^2=10, under which conditions is this true? Hits: 410
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