Tag Archives: OpenGL

GLSL Shader Development

Posted by Pour Raphael Date: 2018-04-20

I developed a little tool to develop, compile, link and test GLSL Shaders. It is based on Qt and supports only Vertex-, Geometry- and Fragment-Shader. To test the shaders I send a simple Triangle to them with Cyan-Yellow-Magenta colors. Additional a uniform variable t will be incremented each render iteration. A Model/View/Projection Mat will be […]


Posted by Pour Raphael Date: 2017-10-23

I did some graphic-library-research-stuff last summer which can be found on my bitbucket @ OpenGL-Template. There are several Low-Level Functions from my other Projects collected and new one implemented. Current Featureset: Model-Loader (Obj) Renderable Classes like Cube, Grid and Plane Camera Class for orthogonal and perspective projection Static coordinate axes Default shader which pass through […]

Summer of OpenGL

Posted by Pour Raphael Date: 2017-08-18

There came a lot of research projects up while learn and practice for the module Computergraphics 1. It was all about the basic graphic stuff with OpenGL: Making some shapes and solids Colorize them Translate/Scale/Rotate them Different projections … We made an application for every problem. It is just obvious that a Template would really […]